Human-Computer Interaction
Summer EXPO 2022 Recap
The Summer EXPO 2022 for MCS/HCI, MK and GE was a great success! We thank all the contributors and guests for participating.
Summer Expo 2022 – Countdown!
Are you interested in Games, Virtual Reality, Human-Computer Interaction, and Science? Then this will be the right event for you!
Gravity Boots - Game Lab I Game of the Year 2021 [Updated]
During the Zoompresentation of the Games Engineering Group on February 7th, the Game of the Year Award will was granted to Gravity Boots the best GameLab I Project.
XR Hub @ XR Day
Save-the-date: On July 7, 2022, the XR Hub Würzburg will attend the XR Day in Nuremberg.
XR Hub @ Media meets Health
On May 24th, the XR Hub went on an excursion in order to be part of the "Media meets Health" event in Munich.
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Open Positions

Student Workers for CoTeach Project
Unity development and research support
Student Workers for ViLeArn Project
Unity development and research support
Student Workers for the Hyperbolic Space Lab
We have an open position for a motivated student worker in the Hyperbolic Space Lab for the WueDive Project. This projects explores the interaction of the basic properties of curved spaces in VR applications.
Student Workers for the HiAvA Project
We have open positions for motivated student workers in the HiAvA Project. This projects explores the possibilities of XR and AI in a Social Virtual Reality.
Student Workers for the PriMa Avatars Project
We are looking for student workers to help in the Privacy Matters Project!
Student Worker for the VIA-VR Project (HCI)
We have an open position for a motivated student in the VIA-VR Project. Working in this position may involve developing VR applications as well as performing physiological measurements and analyzing them using machine learning methods.
Student Worker for the ViTraS Project Wanted!
We have an open position for a motivated student worker in the ViTraS Project. In this project the possibilities of therapy for body perception disorders via VR and AR are explored.
Open Research and PhD Position (TVL E13 100%)
The HCI-group has an open position for a research assistant (and PhD candidate) in the general area of interactive systems and related research projects, e.g., VR, AR, avatars, or multimodal interfaces.
Student Worker for the ILAST project
We have an open position for a motivated student employee in a very interesting VR project!
Student Workers for the CoTeach Project
We are looking for student workers to help develop and investigate fully immersive learning environments
Student Worker for the XRoads Project
We have an open position for a motivated student that is willing to contribute in the XRoads Project.


Recent Publications

Sooraj K Babu, Sebastian von Mammen, Learning Classifier Systems as Recommender Systems, In Lifelike Computing Systems Workshop LIFELIKE 2022. 2022.
[Download] [BibSonomy]
@inproceedings{babu2022learning, author = {Sooraj K Babu and Sebastian von Mammen}, url = {https://downloads.hci.informatik.uni-wuerzburg.de/BabuVonMammen2022.pdf}, year = {2022}, booktitle = {Lifelike Computing Systems Workshop LIFELIKE 2022}, title = {Learning Classifier Systems as Recommender Systems} }
Abstract: A multitude of software domains, ranging from e-commerce services to personal digital assistants, rely on recommender systems (RS) to enhance their performance and customer experience. There are several established approaches to RS, including algorithms, namely, collaborative filtering, content based filtering, and various hybrid systems that use different verticals of data, such as the user’s preferences, the metadata of items to be suggested, etc., to generate recommendations. Contrary to those, we adopt a classifier system to benefit from its rule-based knowledge representation and interwoven learning mechanisms. In this paper, we present our approach and elaborate on its potential use to flexibly and effectively guide a user through the application of an authoring platform.
Sarah Hofmann, Andreas Müller, Sebastian von Mammen, Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System, In ANNSIM 22. Society for Modeling & Simulation International (SCS), 2022.
[Download] [BibSonomy]
@inproceedings{Hofmann2022INTERACTIVEHS, author = {Sarah Hofmann and Andreas Müller and Sebastian von Mammen}, url = {https://scs.org/wp-content/uploads/2022/07/87_Paper_INTERACTIVE-HEMODYNAMIC-SIMULATION-MODEL-OF-A-CROSS-SCALE-CARDIOVASCULAR-SYSTEM.pdf}, year = {2022}, booktitle = {ANNSIM 22}, publisher = {Society for Modeling & Simulation International (SCS)}, title = {Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System} }
Abstract:
Sarah Hofmann, Maximilian Seeger, Henning Rogge-Pott, Sebastian von Mammen, Real-Time Music-Driven Movie Design Framework, In Rémi Ronfard, Hui-Yin Wu (Eds.), Workshop on Intelligent Cinematography and Editing. The Eurographics Association, 2022.
[Download] [BibSonomy] [Doi]
@inproceedings{10.2312:wiced.20221052, author = {Sarah Hofmann and Maximilian Seeger and Henning Rogge-Pott and Sebastian von Mammen}, url = {https://diglib.eg.org/bitstream/handle/10.2312/wiced20221052/053-060.pdf?sequence=1&isAllowed=y}, year = {2022}, booktitle = {Workshop on Intelligent Cinematography and Editing}, editor = {Rémi Ronfard and Hui-Yin Wu}, publisher = {The Eurographics Association}, title = {Real-Time Music-Driven Movie Design Framework} }
Abstract:
Sophia C Steinhaeusser, Sebastian Oberdörfer, Sebastian von Mammen, Marc Erich Latoschik, Birgit Lugrin, Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments, In Frontiers in Virtual Reality. 2022.
[Download] [BibSonomy] [Doi]
@article{steinhaeusser2022joyful, author = {Sophia C Steinhaeusser and Sebastian Oberdörfer and Sebastian von Mammen and Marc Erich Latoschik and Birgit Lugrin}, journal = {Frontiers in Virtual Reality}, url = {https://www.frontiersin.org/articles/10.3389/frvir.2022.919163}, year = {2022}, title = {Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments} }
Abstract:
Rebecca M. Hein, Marc Erich Latoschik, Carolin Wienrich, Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters, In Lars Erik Holmquist Mark Billinghurst, Fotis Liarokapis, Mu-Chun Su (Eds.), Multimodal Technologies and Interaction, Vol. 6(7), p. 50. 2022.
[Download] [BibSonomy] [Doi]
@article{mti6070050, author = {Rebecca M. Hein and Marc Erich Latoschik and Carolin Wienrich}, journal = {Multimodal Technologies and Interaction}, number = {7}, url = {https://www.mdpi.com/2414-4088/6/7/50}, year = {2022}, editor = {Lars Erik Holmquist Mark Billinghurst, Fotis Liarokapis and Mu-Chun Su}, pages = {50}, title = {Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters} }
Abstract: Visual stimuli are frequently used to improve memory, language learning or perception, and understanding of metacognitive processes. However, in virtual reality (VR), there are few systematically and empirically derived databases. This paper proposes the first collection of virtual objects based on empirical evaluation for inter-and transcultural encounters between English- and German-speaking learners. We used explicit and implicit measurement methods to identify cultural associations and the degree of stereotypical perception for each virtual stimuli (n = 293) through two online studies, including native German and English-speaking participants. The analysis resulted in a final well-describable database of 128 objects (called InteractionSuitcase). In future applications, the objects can be used as a great interaction or conversation asset and behavioral measurement tool in social VR applications, especially in the field of foreign language education. For example, encounters can use the objects to describe their culture, or teachers can intuitively assess stereotyped attitudes of the encounters.
Anna Riedmann, Philipp Schaper, Melissa Donnermann, Martina Lein, Sophia C. Steinhaeusser, Panagiotis Karageorgos, Bettina Müller, Tobias Richter, Birgit Lugrin, Iteratively Digitizing an Analogue Syllable-Based Reading Intervention, In Interacting with Computers. Oxford University Press, 2022.
[BibSonomy] [Doi]
@article{2022, author = {Anna Riedmann and Philipp Schaper and Melissa Donnermann and Martina Lein and Sophia C. Steinhaeusser and Panagiotis Karageorgos and Bettina Müller and Tobias Richter and Birgit Lugrin}, journal = {Interacting with Computers}, year = {2022}, publisher = {Oxford University Press}, title = {Iteratively Digitizing an Analogue Syllable-Based Reading Intervention} }
Abstract:
Anna Riedmann, Philipp Schaper, Benedikt Jakob, Birgit Lugrin, A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study, In S. Crossley, E. Popescu (Eds.), Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science, Vol. 13284. Springer, 2022.
[BibSonomy] [Doi]
@inproceedings{riedmann2022theory, author = {Anna Riedmann and Philipp Schaper and Benedikt Jakob and Birgit Lugrin}, year = {2022}, booktitle = {Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science}, editor = {S. Crossley and E. Popescu}, publisher = {Springer}, title = {A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study} }
Abstract:
Anna Riedmann, Philipp Schaper, Birgit Lugrin, Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance, In AI & Society. Springer, 2022.
[BibSonomy] [Doi]
@article{Riedmann_2022, author = {Anna Riedmann and Philipp Schaper and Birgit Lugrin}, journal = {AI & Society}, year = {2022}, publisher = {Springer}, title = {Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance} }
Abstract:
See all publications here
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